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  1. Introducing clay.io

    March 15, 2012 by Austin Hallock

    I’ve been very busy the past couple of months building a product I’m really passionate about – that product is called clay.io.

    I’m a big fan of Steam, a platform for PC (and Mac/Linux) games – it’s something that really ties together the entire industry and makes it easy to find great games. My vision is to create something along those lines for HTML5 and WebGL games.

    Why HTML5 and WebGL? Because they’re awesome. No, really.

    HTML5 games are completely cross-platform, meaning they’ll work in a browser, phone or tablet. As an example, you can check out the first game Joe and I developed: Slime Volley. Slime Volley is a port of a popular game from when I was in high school called Slime Volleyball. We added some cool stuff to it like networked multiplayer – since it’s cross platform, that means you can play others who are on desktops from your phone.

    Here are a couple other neat HTML5 games: Onslaught! ArenaAngry Birds, and Cut the Rope.

    WebGL allows even more advanced games to be created, using the HTML5 <canvas> element for 3d graphics. To get a sense for what can be done with this, have a look at this post, this one, or check out this game.

    So enough about that, onto more about clay.io. We do a couple things:

    The first is we offer a set of tools for developers to easily take care of some of the tedious things involved in game development (that normally get left out of the end result). Those include payment processing, achievements, leaderboards, screenshots, ratings, multiplayer rooms and a few more. If you’re interested in any of that, you can check out our API documentation.

    In addition to the developer tools, clay is a central location for everything HTML5 & WebGL, so you’ll be able to find some great games in our store, and create an account that will be associated with all the games you play, achievements you earn, leaderboards you’re on, etc. Sign up and have a look yourself!

    Here’s a quick demo video:

    Joe Vennix and I have been working on clay since the start of 2012, devoting a lot of time and effort into it. I hope you like it, and let me know of any feedback you have!


  2. Looking for Beta Testers!

    April 1, 2011 by Austin Hallock

    I’m at that point in the development of new program where I need other people to rummage through the site looking for bugs.

    If you’re at all interested (it’s internet marketing related), send me an email: austinhallock [@] gmail [dot] com.

    IMLoop


  3. CSS Gradients

    May 9, 2010 by Austin Hallock

    One of the cool CSS techniques I used a few places in Sweeva was CSS gradients … That’s right, gradients WITHOUT the use of images, it’s pretty cool!

    So cool in fact I made a site dedicated to it, it’s pretty easy to use and spits out the CSS you’ll need for the gradient background: http://css-gradient.com/ (I got inspiration from this awesome site)

    That CSS should work in every browser except Opera, if you’re in Opera you’re out of luck. If you’re a beginner to CSS and the code it spits out means nothing to you, this post should help!

    Hope you all like it!

    If this gains traction and I get a few comments asking for it, I’ll spend the time to make those input boxes draggable so you can change the gradient’s angle.


  4. Busy, Busy Day

    May 4, 2010 by Austin Hallock

    Today Jon Olson, Tim Linden and I launched Sweeva.com and boy have we had a busy day (well, month actually).

    I’m writing this post on 2 hours sleep in the past 40 hours so it’s a bit short ;)   Anyways, less than 7 hours in we’re at 1300 members which isn’t too shabby.

    If you haven’t had the chance to check it out yet, Click Here, it’s a pretty cool concept — hope you like it!


  5. So What’s Up?

    April 18, 2010 by Austin Hallock

    Well, I’ve gotten a bit lazy when it comes to blog posts — if any of you are bloggers, I’ve hit the stage where I don’t even want to visit my blog let alone write a blog post. Hopefully that burnout will dissipate soon.

    What have I been up to? Well, for one I created this site: WTForF.TW with the amazing Jon Fox.

     

    Also, I’ve been working on a new product with Tim Linden and Jon Olson, that’ll be out on May 11th, so you’ll hear more then :)

    Thanks for reading! Hopefully I can find some time to crank out more useful posts soon.